The Sims 4’s sixth birthday might have gone by practically unnoticed, but the game did get a new patch on Thursday.
As is tradition before the release of new DLC, a patch that adds some updated base game functionality always precedes it. The Sims 4 Star Wars: Journey to Batuu is scheduled for release on 8 September 2020 and while there are still some things we are curious about, the latest patch brings more functionality to build mode.
After the ability to place windows and doors freely by holding ALT was added with the Eco Lifestyle pack, build mode also allows for windows to be placed anywhere now. You can find the full patch notes from the latest Sims 4 update below. They will be added as soon as they are released.
The substantially large patch (over 800mb on PC) added the ability to have Sims elope to destination worlds (there’s that hint from the Future Cube, then…).
As mentioned, windows now allow forstacking them above each other without the use of the bb.moveobjects cheat.
The patch notes further added:
For Playstation 4 players, we checked around and we found some additional memory. This should help those Simmers who were unfortunate enough to crash during travel and transitioning in and out of Build Buy on some of their more built-up saves.
Last but not least, we have also made a change for PC and Mac in which there will be a new folder auto-generated in \Documents\Electronic Arts\The Sims 4\ called “ConfigOverride”. Inside this folder, players can place a copy of Default.ini, GraphicsCards.sgr, and/or GraphicsRules.sgr which will override these files where the game is located. So, if you edited these files before, you can now edit them in the new folder
If you use mods and custom content, remember to enable them again through game options after the update.
Sims 4 update: Bug fixes in the September patch
Sims 4 base game
- Mouse hovering over purchased traits will no longer display the text “Not available for Robots.” We understand that Robots are sentient beings, but unfortunately, these traits are not robot compliant.
- Fixed an issue in which Lots with applied Terrain Manipulation were being placed backwards when downloaded from The Gallery. Where’s the door? Is this the front or the back? Order has been restored at last.
- Fixed an issue in which Terrain Paint did not apply correctly under trees or foundations.
- The UI team did some housekeeping and have fixed some background stretching happening in career panels.
- Blinking shadows no longer appear when placing windows in basement levels that are of the same variant. I do admit that was a bit spooky, not the time windows… not the time.
- Color swatches for Build Mode item “Large Dancing Water Emitter” have been fixed.
- Staircases will no longer get cut through trims when there is no landing. Safety first!
- Some flowers and trees in Gibbs Hill will no longer appear to be floating as Sims walk by. To be honest, the idea of floating flora is quite appealing to me.
- Civil Designer Sims will no longer come home after work wearing random footwear. I’m all for putting your feet up after work, but switching footwear in the middle of things and coming home from work in a completely different state as you went out, is kinda suspicious.
- Fixed an issue that caused some color swatch glitches on Civil Designer outfits.
Realm of Magic
- Fixed an issue with thumbnails generated in The Gallery for Toddlers that generated not only their Sim form but also included their Spellcaster form. We can only contain the cuteness so much!
- What’s that? Did you still hear the sounds of knitting when cancelling knitting interactions? <singsongy voice> Not a problem anymore.
- Fixed an issue with asset cfHair_SP17LocsLong that made it display all adult color swatches.